Introduction

This Unreal Engine asset was designed to have Hexagon or square grid snapping system for in game object placement. User can adjust offset between tiles, as well as the scale of the tiles. User may also change number of rows and columns to increase map size. Includes 2 automated turret guns that shoot players.

Includes:

  • Can use hexagon or square tiles to populate grid
  • User can adjust off set to space out tiles
  • User can adjust scale to increase size of each tile
  • User can adjust number of rows and columns to increase playable area size
  • Player can enter build mode and place objects that snap to the grid locations
  • Turrets rotate to find pawns within range and fire at them
  • Electric pulse turret has spark projectiles out of dual barrels
  • Cannon turret shoots exploding cannon balls
  • Well documented blueprints
  • Adjustable settings for turrets and projectiles

Demo

Installation

Download From Unreal Marketplace

Purchase asset and download at Unreal Marketplace

Create Unreal Engine Project With Assets

I havent finished this section yet.

Test Project

Once you have created the project you can test it by hitting the play button and the game should begin. You can use the "b" button to open the build menu to place turrets and walls.

Grid / Tiles

Changing Grid Settings

To change the grid settings go to content > CustomGridTurretSystem Then Select Grid_BP

Changing Tile Settings

To change the settings for tiles go to content > CustomGridTurretSystem > Blueprints Then Select Tile_BP

Turrets

There are 2 turrets included in the package. Each turret has varying attacks

Changing Turret Settings

To change the stats of each turret go to content > CustomGridTurretSystem > Turrets Then Select Turret001, or Turret002 folders. Inside each folder the corresponding blueprint (ex. Turret001_BP)

Projectiles

There are 2 projectiles included in the package. Each projectile has varying attacks

Changing Projectile Damage Variables

To change the damage stats of each projectile go to content > CustomGridTurretSystem > Turrets > Projectiles Then Select Cannon Projectile or Particle Projectile folders. Inside each folder the corresponding for the projectile blueprint (ex. CannonProjectile_BP)

Patch Notes

V1.0 No Patch Available